Dylan
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Joined: 04 Oct 2019 |
Total Posts: 22 |
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How to stop copied map from falling apart
Posted: 13 Jul 2020 23:41 PM
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im trying to make a script that every once and a while cleans everything up, pick another map, and put it in. the problem is that the parts dont spawn in at the exact same time, causing the structure to fall apart. it needs to be unanchored to be destructable. i was thinking about having the maps be anchored and once the map is spawned in its unanchored, but i dont know how to do that. any help? |
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tie
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Joined: 29 Apr 2020 |
Total Posts: 235 |
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Re: How to stop copied map from falling apart
Posted: 13 Jul 2020 23:42 PM
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can you put the script in? see if its something to do with yours or if you need a fresh new script |
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Dylan
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Joined: 04 Oct 2019 |
Total Posts: 22 |
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Re: How to stop copied map from falling apart
Posted: 14 Jul 2020 00:00 AM
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all it does is pick a map, does :Clone() and parents it as workspace |
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tie
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Joined: 29 Apr 2020 |
Total Posts: 235 |
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Re: How to stop copied map from falling apart
Posted: 14 Jul 2020 00:18 AM
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so due to my limited knowledge on scripting especially on a 2010 client im guessing that unlike in modern roblox when you clone something it unanchors everything so you might need to make it so that it checks the entire model to see if its anchored and if it isnt set it to true.
How to go about it I have no idea but maybe that could give you an idea idk. |
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Dylan
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Joined: 04 Oct 2019 |
Total Posts: 22 |
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Re: How to stop copied map from falling apart
Posted: 14 Jul 2020 00:31 AM
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i said it needs to be unanchored to be destructable, which is why i talked about unanchoring all of the parts inside of the model |
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tie
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Joined: 29 Apr 2020 |
Total Posts: 235 |
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Re: How to stop copied map from falling apart
Posted: 14 Jul 2020 01:12 AM
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Ok uh quick response problem was just parts werent welded. |
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RGT
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Joined: 31 Oct 2019 |
Total Posts: 76 |
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Re: How to stop copied map from falling apart
Posted: 14 Jul 2020 15:20 PM
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you can use this script and put parts that need to be unanchored in a model and anchored parts in a different one. maybe also put something like wait(1) so all of the parts can load in.
for i, v in pairs(game.Workspace.MapHere.Unanchored:GetChildren()) do
if v:IsA("BasePart") then --i think :IsA("BasePart") will work
v.Anchored = false
end
end |
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Re: How to stop copied map from falling apart
Posted: 02 Dec 2020 16:03 PM
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If the map is one Model, then after parenting it to Workspace, call :MakeJoints() on it. |
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