nettmaza
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Joined: 28 Nov 2020 |
Total Posts: 17 |
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Tornado Script
Posted: 08 Dec 2020 19:07 PM
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Hey all, currently struggling with making a working tornado model.
Now all I need is just a functioning spinning brick that joint breaks of some kind. I don't plan to use the model for anything at the moment. Mostly just used for testing purposes but if everything works out, ill use it for something in the future.
Thanks!! |
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clickbait
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Joined: 26 Oct 2020 |
Total Posts: 560 |
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Re: Tornado Script
Posted: 09 Dec 2020 12:13 PM
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you are not struggleing |
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Re: Tornado Script
Posted: 25 Dec 2020 22:50 PM
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Use the motor tool |
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boomix
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Joined: 18 Jan 2021 |
Total Posts: 39 |
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Re: Tornado Script
Posted: 21 Jan 2021 13:03 PM
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I have a script that allows a model to to break joins when touched, and a script that rotates an object but I don't know if they work in 2009 studio.
I'll paste some here though just in case they do work.
Spinning Script:
while true do -- the 0.09 is the speed
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0.09,0,0.0) * CFrame.new(0, 0, 0)
wait(0.001)
end
Break Joints Script:
function onTouched(hit)
hit:BreakJoints()
end
script.Parent.Touched:connect(onTouched)
Explosion Noise Script:
function onTouched(hit)
script.Parent.Boom:play() -- make sure audio is in the host and it has the audio u want
end
script.Parent.Touched:connect(onTouched) |
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Mlaofmd
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Joined: 19 Jan 2021 |
Total Posts: 7 |
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Re: Tornado Script
Posted: 22 Jan 2021 05:18 AM
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SPAM SPAM SPAM SPAM |
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