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nettmaza is offline. Last active: 2/26/2021 8:56:00 PM nettmaza
Joined: 28 Nov 2020
Total Posts: 17
 
Tornado Script
Posted: 08 Dec 2020 19:07 PM
Hey all, currently struggling with making a working tornado model.
Now all I need is just a functioning spinning brick that joint breaks of some kind. I don't plan to use the model for anything at the moment. Mostly just used for testing purposes but if everything works out, ill use it for something in the future.

Thanks!!
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clickbait is offline. Last active: 2/23/2021 10:19:51 PM clickbait
Joined: 26 Oct 2020
Total Posts: 560
 
Re: Tornado Script
Posted: 09 Dec 2020 12:13 PM
you are not struggleing
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Raaaeeeyaa is offline. Last active: 2/28/2021 12:00:27 AM Raaaeeeyaa
Joined: 07 Jun 2020
Total Posts: 53
 
Re: Tornado Script
Posted: 25 Dec 2020 22:50 PM
Use the motor tool
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boomix is offline. Last active: 2/19/2021 4:19:56 AM boomix
Joined: 18 Jan 2021
Total Posts: 39
 
Re: Tornado Script
Posted: 21 Jan 2021 13:03 PM
I have a script that allows a model to to break joins when touched, and a script that rotates an object but I don't know if they work in 2009 studio.

I'll paste some here though just in case they do work.

Spinning Script:

while true do -- the 0.09 is the speed
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0.09,0,0.0) * CFrame.new(0, 0, 0)
wait(0.001)
end

Break Joints Script:

function onTouched(hit)
hit:BreakJoints()
end
script.Parent.Touched:connect(onTouched)

Explosion Noise Script:

function onTouched(hit)
script.Parent.Boom:play() -- make sure audio is in the host and it has the audio u want
end

script.Parent.Touched:connect(onTouched)
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Mlaofmd is offline. Last active: 11/4/2024 12:31:47 PM Mlaofmd
Joined: 19 Jan 2021
Total Posts: 7
 
Re: Tornado Script
Posted: 22 Jan 2021 05:18 AM
SPAM SPAM SPAM SPAM
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